3D in Games
Old Games
Early game development teams didn't have technology as it is now, they got limited colours and resolution. What some of them did, was to suggest the 3-Dimensionality with sprites and smart ways to programme the game.
Cover In Game
http://wos.meulie.net/pub/sinclair/zx81/games-inlays/ http://listverse.com/2010/05/11/15-firsts-in-video-game-history/
The first 3D game ever made was called 3D Monster Maze, developed in 1981. The game was all randomly generated and the player was chased by a Tyrannosaurus Rex. The feature which signified the 3D aspect were walls, spites still remained 2D.
Console Game Example
The true 3D gaming console was Virtual Boy, released in 1995. The console had build-in screen, which looked like googles. This screen displayed red light in one eye, blue into another, just like glasses for 3D cinemas. "The console, however, was difficult to use and considered a risk to people’s eyes, not to mention that all the games (only 22 in total) were in red and red only. The console was, unfortunately, discontinued a year later but the concept was brilliant, and the first try at virtual reality." http://listverse.com/2010/05/11/15-firsts-in-video-game-history/
Cover In Game
http://quakeone.com/forums/quake-talk/media/5997-quake-dvd-cover.html http://wiki.quakeworld.nu/Quake
The first game with 3D engine and 3D rendered models was Quake. It was released in 1996 and highly inspired by Doom.
http://quake.wikia.com/wiki/Quake
Modern Games
Games nowadays use the same approach as Quake, though new, better engines and 3D making softwares are made. In game visuals are no longer extremely edgy, not only because of more polygons at one's disposal, but also because of more techniques conveying 3-Dimensionality, such as normal and bump mapping, which generate 3D textures onto flat surfaces.
(watch intro until 2:10)
Some indie developers approached a different way: making 2D graphics out of 3D models. It saves time for animating and redrawing all the sprites.
3D in Films and TV
Earlier Days
First object to be fully rendered in 3D and animated was Ed's hand. They approached it by first making a real model and drawing polygons on it. It was noticed by the creators of Future world who wanted to include the hand in their film.
First computer animated film was made by Pixar. It was published in 1988 and the name was Tin Toy. http://www.pixar.com/about/Our-Story
Now
Unlike low poly game models, 3D models in Films and TV can have as much polygons as wanted. That's because they don't require real time rendering, all the scenes and actions are already set, and these films can be rendered for as much as it takes. At the end the entire product is finished and can be watched many times without any lag.
There are few approaches in which Films and TV programmes/commercials use 3D graphics:
- Entirely made in 3D, animated films (such as Toy Story, Shrek, Cars, etc.)
- Half made; people as actors, but either environment, or some characters, or both, are generated in 3D and merged with recorded shots (for example Harry Potter, The Hobbit, Jurassic Park, etc.)
- Only after effects made in post production, like some glowing light, magic spells, blood splashes, cracks, explosions and other
3D in Medicine
Surgeons can also study and prepare before important operations by practicing and learning from 3D printed organs. http://www.gizmag.com/seven-life-changing-surgeries-3d-printing/35186/
3D printing in medicine: http://www.livescience.com/26853-3d-printing-medicine.html
- human embryonic stem cells
- blood vessels & heart tissue
- skin
- Patching a broken heart
- cartilage & bone
- Studying cancer with printed cells
- organs
+ Education
Same approach is used to made human models for students to be familiar with the look of our insides. The only difference it that these school models are usually colourful and better looking than real human parts, but the resemblance remains.
3D in Architecture
Gone are the days when architects, MEP engineers, structural engineers, and any other consultants were shown almost exclusively as 2-dimensional views. 3D Architecture visualization has changed the way buildings are made today. 3D views can give a more instructive view of complex areas. There are many times where a typical 2D view just does not give you a good visual description of what that area will look like when it is complete. 3D Architecture models add to the right meaning of the design.
3D Architecture modeling and 3D views must be utilized effectively. The purpose is not to just make the drawings look impressive. They must add value and boost the design. Proper scale and size is associated with the 3D view, which are referenced for accurate dimensional information. Using 3D Architecture visualization along with related 2D views helps in the combined evaluation of the views.
http://www.visionnw.com/3d-architecture.html
In not so long future there also will be real-sized 3D printed buildings.
3D Printing
3D printing is revolutionising all technology fields. From small figurines, big sculptures, through jewelry and wearable clothing to cars, buildings and even human body parts, this technology can create anything from any material.