For the simple 6 polygon house I applied a texture, which before was constructed from the set of pictures I had. First in modelling stage I selected the entire mesh and viewed it as UV Texture. I print screened the full view of this 'net' and opened in within photoshop. Then the picture was cropped into a square by holding shift. The pictures were dragged into positions, and stretched or re-sized if needed.
The background sky was generated within the layout stage and the ground applied from a texture I had.